![]() ![]() It can also paraflinch many foes to death with Nuzzle and Zing Zap. It's stronger than it looks with a base attack of 98 and 96 for speed. Togedemaru: Don't underestimate that little guy. The reason for that is so it can learn Volt Switch and Thunderbolt, because you can't relearn it through Heart Scales. You can get Helioptile early in the story, however, you should wait to evolve it until it reaches level 49. Well, they shouldn't cause any problems in the first place in a mono electric run. Heliolisk is the perfect counter to water types with its Dry Skin abilty. But that's not all, it can also learn Surf and Grass Knot to hit ground types. Later on, it can also learn Hyper Voice through a move tutor, which is great for double battles. It is fast, can deal good damage thanks to its special attack, can setup Electric Terrain, paralize ground types with Glare and is one of only three Pokemon who naturally learns Volt Switch without a TM. ![]() Heliolisk: Heliolisk is a great addition to the team. Even when Sticky Web is up, it gets outspeeded by a lot of threads, but in most cases you can play around that weakness with some planing beforehand. Magnezone's only weakness is its slow speed. It can learn Mirror Coat on its own, which is always good to have. Not only can Magnezone dish out good damage, it is also quite tanky thanks to the steel type. Magnezone is especially deadly on the Factory Field and thankfully its a common field we have to battle on. Sturdy guarantees that it will survive one attack, so it can strike back with its enormous base special attack of 130. If the situation calls for it, you can change the form of Rotom to take advantage of its different typings, though I found Rotom-Wash the best one out of them. It can also setup Reflect and Light Screen later and use Trick to get rid of annyoing items. Not only brings it Levitate on the table, which is always appreciated, especially in a mono electric run, it also has some speed control with Electroweb, it can burn opponents with Will-O-Wisp, heal itself up with Pain Split and can learn Snatch to steal status moves. Rotom: It shouldn't suprise anyone that Rotom is ranked that high. Once Electivire joins your team, it will probably never leave it again and yes, it's that good in my opinion. But you have to be content with Thunder Punch for a while, because the only way Electivire learns Wild Charge is through the TM you can get in the endgame. ![]() It can also boost his attack stat further if you decide to breed Meditate on it. You can hit most stuff super effective with Wild Charge, Cross Chop, Ice Punch/Fire Punch and Stomping Tantrum, which is especially good with an Expert Belt. It has a good attack and speed stat, an amazing attack coverage and synergize well in double battles thanks to Motor Drive. Truly a monster that you can get relative early in the story and stays good from the beginning to the end.Įlectivire: I can totally understand why we get Electivire only that late into the game. The speed stat is doubled thanks to Surge Surfer and with Thunderbolt and Psychic, you have two amazing STAB moves to hit most stuff at least neutral. If you setup Electric Terrain beforehand and use Nasty Plot, there is a high chance that Alolan Raichu sweeps the entire team. I seriously thought at some point that it might be possible to clear every battle with it with some help from others. I love that little guy!Īlolan Raichu: Ah yes, Alolan Raichu. I know that Stunfisk might not be everyones number one choice, because other Pokemon can do what it can and better, but it was a huge asset to my team and a core member for a really long time. Sometimes the AI would think that it's a good opportunity to setup on Stunfisk, only to realise (or not) that that was a huge mistake. Stunfisk is quite tanky and can take some Pokemon out if you hit them with a super effective attack. Thunderbolt/Discharge, Earth Power, Muddy Water/Surf, Sludge Wave and it can even learn Yawn to support your team. I know, he looks a little bit derpy, but he comes with a surprising good move set. Stunfisk: Let me tell you something about that little guy. Zebstrika is the biggest surprise I discovered in this run and I recommend everyone to give it a try. It becomes really useful with Wild Charge, Flame Charge, Me First and Snatch and can hit a lot of opponents super effective, especially with Me First. Well, all of that changed once I figured out that you can breed Me First and Snatch on it. It has a good base attack and speed, but can't offer much to the mono electric team with its attack coverage. Zebstrika: At first, I wasn't really impressed of it. ![]()
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